Monday, September 22, 2008

Prepare for silent running!

I realize I haven't posted much in a while, totally my fault. The webcomic has been keeping me busy, and is now available online at www.studentstuff.com, so check it out!

Tomorrow, however, I'm going to be starting at Jim Henson Studios doing motion capture animation cleanup for about a 2-month contract and it's going to keep me pretty busy. So before the posting blackout begins (yeah, I know, how can you have a blackout if you haven't been posting anything?), I figured I'd throw up a deluge of random sketches.

Thursday, June 12, 2008

Comic Character Lineup


Ah, things have been pretty silent on the old blog front for awhile, and that's my fault. No excuse for it! Anyhow, here's some characters that I've done recently for a webcomic that I was hired to draw. It's for an upcoming webportal for college and high school students, and they wanted a webcomic to go along in a sort of Student Life section. I've done about 4 of the comics so far, and I think I've got a workflow down that works pretty well. Once the site is launched and the comics themselves are live, I'll give it a link here.


Sunday, February 24, 2008

Robots, Pt. 1


Always loved the idea of a group of kids getting together and building something awesome (Explorers from the 1980s was one of my favorite movies growing up, it's a shame they don't make movies for kids like they used to), and what kid never wanted to build a robot? Just kinda working/laying things out for now, there's still one more character I want to get in there. Should have a much tighter version in a couple days.

Sunday, February 17, 2008

Big Daddy, final


Here's the final textured model. Final count is 500 triangles for the body, and 124 for the drill and tank. Kinda playing around with rigging him so I might pose it up or do a couple animations. Overall I'm really happy with how it came out, this challenge was a lot of fun and got a lot of ideas flowing.

Friday, February 15, 2008

Low Poly Fun


Over at the forums at Polycount.com, they have a low poly challenge running through Saturday to recreate a next (current) -gen game character using a max of 500 polys/tris. So I decided to try my hand at the Big Daddy from Bioshock. I've knocked it out pretty quickly, and should move on to texturing to hopefully get it done by the day the challenge wraps. Right now I'm at 497, and the tank and drill are counted under the additional 150 they're allowing for weapons and equipment to put me at 603 for the moment.


Sunday, February 10, 2008

Stowaway


Knocked this out this afternoon and I thought I'd share it. Just working out the rough composition for a illustration I wanted to do, to get more into the practice of storytelling in a drawing. There are a couple things I'd like to change, mainly grouping the people up at the top manning the ropes. Will probably blow this up a good 2-3 times when I work on the final piece, as I should get into the practice of drawing BIGGER.

3x Faster...

For those of you familiar with Gundam or Halo at all, here's an idea that I've been kicking around for a bit, and finally got around to executing a bit. A Char Custom Spartan Armor, a combination of the Armor from Halo and Char's Custom Zaku from Mobile Suit Gundam. This was a bit of a challenge in a couple ways, trying to mash the two together so that they are still recognizable to people familiar with either or both, and then just trying to come up with a style/pose that I liked. I have a couple almost completed sketches in other poses before I decided to stick with this one and ink it. Then, since I originally wanted to get this done for a friend's birthday I got as far on it as I could before midnight so I didn't send it to him too late. My inking ability still leaves a lot to be desired, so time that I could have spent on improving the coloring got eaten up a bit by me trying to clean up inks I wasn't happy with. Probably could use a floor/bg of some sort, now that I think about it.

Update: It's now part of the banner/top image up at www.destroytokyo.com