Showing posts with label polys. Show all posts
Showing posts with label polys. Show all posts

Wednesday, August 05, 2009

Recent 3d Work: Yoshi Dragoon

Here's some recent 3d work that I started because of a challenge on gameartisans.org to model a game character cosplaying/dressed as another. So my idea was Yoshi from the Super Mario Bros. games dressed as the dragon from Panzer Dragoon. Limit was 3000 polys and one 512x512 texture sheet. Right now it stands at 2934 with all of the armor pieces, and wings. The texture is rather rough at the moment, but given the design of the original character I'm not sure how much more detailed I want to go with it. I'm going to attempt doing a normal map also to add some more detail for the armor, as it's not something I've tried before and want to finally tackle.





And my original concept sketch:

Sunday, February 17, 2008

Big Daddy, final


Here's the final textured model. Final count is 500 triangles for the body, and 124 for the drill and tank. Kinda playing around with rigging him so I might pose it up or do a couple animations. Overall I'm really happy with how it came out, this challenge was a lot of fun and got a lot of ideas flowing.