A digital sketchbook of the things I'm working on.
Sunday, August 27, 2006
Ingame, Rev.1
It's been a long weekend, but I've finally got Priss into Unreal and working. There are still a couple skinning and rigging things that could be tweaked; I want to get a specularity map working on her to make her suit all shiny like, and just a better looking texture in general. But at the moment I'm pretty happy with it. Next will be to get the motorslave bike working as a ridable vehicle, I think. I need a break from Priss for a bit.
1 comment:
Anonymous
said...
You are just getting better and better Steven. Congrats on getting Priss into Unreal! She's looking really good!
I grew up on too many cartoons in the 80s, too many comics and anime in the 90s, and videogames came somewhere inbetween then and now. I draw a lot but not as much as I should. I believe Gackt will save the world with the POWER OF ROCK AND ROLL.
1 comment:
You are just getting better and better Steven. Congrats on getting Priss into Unreal! She's looking really good!
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