Sunday, August 27, 2006

Ingame, Rev.1

It's been a long weekend, but I've finally got Priss into Unreal and working. There are still a couple skinning and rigging things that could be tweaked; I want to get a specularity map working on her to make her suit all shiny like, and just a better looking texture in general. But at the moment I'm pretty happy with it. Next will be to get the motorslave bike working as a ridable vehicle, I think. I need a break from Priss for a bit.

1 comment:

John Campbell said...

You are just getting better and better Steven. Congrats on getting Priss into Unreal! She's looking really good!