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Thursday, August 31, 2006
Sunday, August 27, 2006
Ingame, Rev.1
It's been a long weekend, but I've finally got Priss into Unreal and working. There are still a couple skinning and rigging things that could be tweaked; I want to get a specularity map working on her to make her suit all shiny like, and just a better looking texture in general. But at the moment I'm pretty happy with it. Next will be to get the motorslave bike working as a ridable vehicle, I think. I need a break from Priss for a bit.
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Vacation Sketches
Saturday, August 26, 2006
Friday, August 25, 2006
Priss update
Ok. So my computer died...so I have been going through a big hassle to get my files off so I can work on it while it gets repaired. Anyhow here's an update on Priss...have just about finished the UVs and the Normal Softening/hardening to make it a bit smoother in some aspects, make the armor stuff seem like armor and the soft parts seem like soft parts.
Did a few tests with a skeleton but lost that data when I was doing the UV Layout, but it shouldn't take me too much longer to redo it now that I have a better idea of how many influences I'll need per bone.
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Did a few tests with a skeleton but lost that data when I was doing the UV Layout, but it shouldn't take me too much longer to redo it now that I have a better idea of how many influences I'll need per bone.
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Thursday, August 03, 2006
I'm not so good with Texturing.
Here's a couple textures I've been working on; not for the models I posted before but for some simpler things; a rocket/missile; and a gun. I'm not great with texturing so I figured I'd start working with some simpler things. They're both still in progress, but they need to be dirtied up a bit more, and a little bit more detail added. It's slow going but hopefully as I do more I'll get a bit more efficient.
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Wednesday, August 02, 2006
Been working in 3d a bit this last week or so; trying to get some stuff done that I can throw into Unreal Tournament 2004 just to understand a bit more about working within a game engine's specs, and doing some stuff for a 3d portfolio. I've always wanted to model Priss from Bubblegum Crisis in 3d; it's something I've started and stopped every couple years; this time I think I'm actually close to finishing it. It's around 2500 polys right now; I want to keep her under 3k but I still have to find a way of modeling some underform to connect all the armor pieces together. The left hand isn't done either, just the fingers.
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I'm also working on doing the motorcycle version of the Motorslave motorcycle; I'm going to try to do it in a way that the same pieces could be used to make the Motoroid/battlesuit form. And then if it's possible make it transform...but that's a long ways off. Have to get it modeled and working as a motorcycle vehicle first.
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I'm also working on doing the motorcycle version of the Motorslave motorcycle; I'm going to try to do it in a way that the same pieces could be used to make the Motoroid/battlesuit form. And then if it's possible make it transform...but that's a long ways off. Have to get it modeled and working as a motorcycle vehicle first.
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