Thursday, December 10, 2009
Here's an update on the Bugbear monster I've been working on in 3d. I'm at a point where I believe the modeling is mostly done, and it's at 6871 tris. That's a bit higher than I wanted, but I'm pretty happy with how it came out. I've done some basic rigging/jointing tests and I was pretty surprised with how well it was working. Some of the difficulties I found were trying to strike a balance between an overall graphic shape, and how much anatomical detail to put in. I'm going to attempt to do the fur the same way it was handled on the Colossi in Shadow of the Colossus; multiple layers of painted fur with alpha channels; so that will require a good amount of work on texture painting.
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