Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Thursday, December 10, 2009


Here's an update on the Bugbear monster I've been working on in 3d. I'm at a point where I believe the modeling is mostly done, and it's at 6871 tris. That's a bit higher than I wanted, but I'm pretty happy with how it came out. I've done some basic rigging/jointing tests and I was pretty surprised with how well it was working. Some of the difficulties I found were trying to strike a balance between an overall graphic shape, and how much anatomical detail to put in. I'm going to attempt to do the fur the same way it was handled on the Colossi in Shadow of the Colossus; multiple layers of painted fur with alpha channels; so that will require a good amount of work on texture painting.

Friday, August 14, 2009

I'm gonna tell you about an accident, and I don't wanna hear "act of God"!

Here's a quick glimpse of something I'm working on. A much larger post is in the works, but I wanted to throw up a quick WIP/tease.

Wednesday, August 05, 2009

Recent 3d Work: Yoshi Dragoon

Here's some recent 3d work that I started because of a challenge on gameartisans.org to model a game character cosplaying/dressed as another. So my idea was Yoshi from the Super Mario Bros. games dressed as the dragon from Panzer Dragoon. Limit was 3000 polys and one 512x512 texture sheet. Right now it stands at 2934 with all of the armor pieces, and wings. The texture is rather rough at the moment, but given the design of the original character I'm not sure how much more detailed I want to go with it. I'm going to attempt doing a normal map also to add some more detail for the armor, as it's not something I've tried before and want to finally tackle.





And my original concept sketch:

Sunday, February 17, 2008

Big Daddy, final


Here's the final textured model. Final count is 500 triangles for the body, and 124 for the drill and tank. Kinda playing around with rigging him so I might pose it up or do a couple animations. Overall I'm really happy with how it came out, this challenge was a lot of fun and got a lot of ideas flowing.