It's been a long weekend, but I've finally got Priss into Unreal and working. There are still a couple skinning and rigging things that could be tweaked; I want to get a specularity map working on her to make her suit all shiny like, and just a better looking texture in general. But at the moment I'm pretty happy with it. Next will be to get the motorslave bike working as a ridable vehicle, I think. I need a break from Priss for a bit.
Sunday, August 27, 2006
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1 comment:
You are just getting better and better Steven. Congrats on getting Priss into Unreal! She's looking really good!
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